The idea is to “encourage people to be able to play with each other. Instead, their numbers, accuracy and damage are adjusted. Veteran players will likely start at the latter difficulty, but there’s an even higher challenge awaiting them – Overkill, planned as a “brutal, unfair difficulty.”Įnemies and their health won’t change between difficulties. Hard is considered the “default” difficulty when leveling up, and Very Hard is the next step after you’ve found a comfortable loadout. Normal difficulty is for beginners who are learning to play. Senior game designer Miodrag Kovacevic revealed that there would be four difficulty modes at launch – Normal, Hard, Very Hard and Overkill. Starbreeze Studios’s Payday 3 has a new developer diary available with tons of details, going over the different aspects of combat.
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